---
title: Unity LevelPlay
description: >-
  Step-by-step guide to installing the TapMind iOS adapter for Unity LevelPlay,
  covering CocoaPods and Swift Package Manager setup, App ID matching
---

> **For AI agents:** the complete documentation index is at [llms.txt](https://resources.jamdesk.app/llms.txt). Append `.md` to any page URL for its markdown version.

## Prerequisites

*Performed by: Developer*

* See the [Compatibility Matrix](https://resources.jamdesk.app/reference/compatibility-matrix) for the minimum iOS version for this package.
* Your `Info.plist` includes the `SKAdNetworkItems` array for attribution - see [SKAdNetwork IDs](https://resources.jamdesk.app/reference/skadnetwork-ids). Add any IDs you don't already have; a publisher not already running Google demand may be missing them.


## Install the SDK

*Performed by: Developer*

### CocoaPods

1. Open your project's Podfile and add:

```
pod 'TapMindISAdapter', '2.1.12'
```

2. Run `pod install` and open the `.xcworkspace` file.

### Swift Package Manager (SPM)

1. In Xcode: File → Add Package Dependencies
2. Add: `https://github.com/tapmind-tech/TapMind-CA-Unity-Levelplay-iOS.git`
3. Add `-ObjC` to Targets → Build Settings → Other Linker Flags

App ID Configuration:
Ensure the App ID used in the application matches the App ID configured for TapMind in the AdMob mediation/waterfall. Using a different App ID may prevent the TapMind SDK from initializing correctly.

## Configure Unity LevelPlay

*Performed by: Ad ops*

Refer [Unity LevelPlay Mediation Integration Setup](https://resources.jamdesk.app/reference/mediation-integration-setup/levelplay) for the integration.

Refer [Class & Network Key Registry](https://resources.jamdesk.app/reference/class-network-key-registry) for the classnames.

## Verify integration

*Performed by: Developer*

After install and dashboard configuration:

1. Run your app in a debug build. TapMind's test mode is enabled automatically in debug builds and serves test ads at a high fill rate.
2. Request an ad through your mediation SDK as you normally would.
3. Confirm a TapMind ad fills. Check logs for the tag `TapMindAdapter`.
4. When verified, build in release mode for production - test mode is disabled automatically in release builds, and live ads serve.

Note: Test mode is automatic. It follows your build type: debug = test ads, release = live ads. There is no flag to enable or disable, and nothing to turn off before going live.

Release build QA: There is currently no documented release-safe test path to validate R8/ProGuard without serving live ads. Consumer ProGuard rules from the TapMind AAR are applied automatically when you integrate the published adapter packages.

## Troubleshooting

*Performed by: Developer*

Before diving into logs, confirm the LevelPlay network key against the [Class & Network Key Registry](https://resources.jamdesk.app/reference/class-network-key-registry), placementName, placementcode and eCPM/rate with your account manager.

See [Troubleshooting](https://resources.jamdesk.app/reference/troubleshooting) for common symptoms, mediation-specific fixes, release vs debug guidance, and escalation steps. Partner-specific verification steps are under Verify integration above.

Note: Mediation dashboards may report higher request or attempt counts for TapMind's line than TapMind's backend actually receives. This is expected mediation-side counting behavior, not an integration issue, see [Dashboard vs. backend count discrepancies](https://docs.tapmind.io/reference/troubleshooting#dashboard-vs-backend-count-discrepancies) in Troubleshooting for details.
