TapMind SDK Documentation logo

Unity LevelPlay

Learn how to install the TapMind SDK for Unity LevelPlay on Android, configure mediation, verify test and live ads, and troubleshoot common issues.

Prerequisites

Performed by: Developer

Install the SDK

Performed by: Developer

Ensure your android/build.gradle (project-level) includes the required repositories:

allprojects {
    repositories {
        google()
        mavenCentral()
        maven { url 'https://jitpack.io' }
    }
}

Note: On Gradle 7+, use Gradle Setup (Gradle 7+) instead - declare repositories in settings.gradle under dependencyResolutionManagement and remove the allprojects block. Use one approach, not both.

Open the build.gradle (Module: app) file and add:

dependencies {
    implementation("io.github.tapmind-tech:customadapter-ironsource:2.1.21")
    implementation("com.google.android.gms:play-services-ads:25.0.0")
}

App ID Configuration: Ensure the App ID used in the application matches the App ID configured for TapMind in the AdMob mediation/waterfall. Using a different App ID may prevent the TapMind SDK from initializing correctly.

Configure Unity LevelPlay

Performed by: Ad ops

Refer Unity LevelPlay Mediation Integration Setup for the integration.

Refer Class & Network Key Registry for the classnames.

Verify integration

Performed by: Developer

After install and dashboard configuration:

  1. Run your app in a debug build. TapMind's test mode is enabled automatically in debug builds and serves test ads at a high fill rate.
  2. Request an ad through your mediation SDK as you normally would.
  3. Confirm a TapMind ad fills. Check logs for the tag TapMindAdapter.
  4. When verified, build in release mode for production - test mode is disabled automatically in release builds, and live ads serve.

Note: Test mode is automatic. It follows your build type: debug = test ads, release = live ads. There is no flag to enable or disable, and nothing to turn off before going live.

Release build QA: There is currently no documented release-safe test path to validate R8/ProGuard without serving live ads. Consumer ProGuard rules from the TapMind AAR are applied automatically when you integrate the published adapter packages.

Troubleshooting

Performed by: Developer

Before diving into logs, confirm the LevelPlay network key against the Class & Network Key Registry, placementName, placementcode and eCPM/rate with your account manager.

See Troubleshooting for common symptoms, mediation-specific fixes, release vs debug guidance, and escalation steps. Partner-specific verification steps are under Verify integration above.

Note: Mediation dashboards may report higher request or attempt counts for TapMind's line than TapMind's backend actually receives. This is expected mediation-side counting behavior, not an integration issue, see Dashboard vs. backend count discrepancies in Troubleshooting for details.